Space is for All. Not because we want it to be, but because we need it to be.
When we first sent small crews of humans to space, we needed people with a specific type of expertise—military test pilots. People with the “right stuff” to fly and solve problems under pressure when their lives are on the line. At that time, those pilots were mostly white men.
When we introduced the space shuttle, the size of the crew more than doubled, and so did the opportunities. We still needed the pilots, but now we also had room for mission specialists. Women and people of color who had broken barriers on Earth were no longer Hidden Figures. Now they got to break barriers in space, too.
As launches to space become more regular—and with our return to the moon — opportunities are growing again. The dream of humans living and working in space long-term as a community is starting to come true.
Our planet has its share of problems. Realities like climate change, deforestation, freshwater depletion, and others challenge us more every day. Being in space lets us study Earth as a whole and look to other planets and stars for solutions. But you can’t solve problems if you don’t fully understand them. Real global solutions need input from a diversity of cultures, experiences, and thought. We need everyone. We need you.
Yes, you. You belong among the stars. Because as the late astronomer and scientist Carl Sagan told us, we are the stars. The nitrogen in our DNA, the calcium in our teeth and bones, and the iron in our blood are also found in the stars. You have the right stuff because you’re made of star-stuff.
- Leland Melvin and Joe Caramagna
Leland is an engineer, educator, author, a former NASA astronaut, and a former NFL wide receiver. He served onboard the space shuttle Atlantis as a mission specialist on missions STS-122 (2008) and STS-129 (2009), helping to construct the International Space Station. He led NASA Education and co-chaired the White House’s Federal Coordination in STEM Education Task Force, developing the nation’s five-year STEM education plan. After twenty-four years with NASA as a researcher, an astronaut, and a senior executive service leader, he shares his life story as an athlete, astronaut, scientist, engineer, photographer, and musician to help inspire the next generation of explorers to pursue STEAM careers.
Joe is a veteran writer of comic books, middle grade novels, graphic novels, and more! His notable works include Disney’s DuckTales and Disney’s Frozen comics, among other books by Disney Comics; Aru Shah and The End of Time graphic novel adaptation by Disney Hyperion, based on the novel by Roshani Chokshi; and many, many Marvel superhero stories starring Spider-Man, the Avengers, and the Guardians of the Galaxy. He lives in New Jersey with his wife and three children, and he loves American history, New Jersey Devils hockey, and donuts. Lots of donuts.
Alison is a Canadian artist with a background in comics and traditional animation. She’s worked for studios like Spumco, Pocket Gems, Big Jump, and Netflix, and publishers like HarperCollins, Tokyopop, and First Second. She loves creating expressive characters, writing snarky dialogue, jiujitsu, and long dog walks away from her three almost-teen boys who are perpetually competing to see who can be the loudest.
Tia, 11, never thought she would get accepted into the NASA school program, believing it wasn’t for someone like her—a girl with absentee parents, raised by her brother, and much more comfortable working on cars than sitting in a middle school classroom. But against the odds, Tia is in, and is soon bonding with new teammates, enjoying zero gravity, struggling through endurance trainings, and enjoying space simulations all in preparation for a real trip to a space station. When things go awry during takeoff and only half the team (and no adults!) make it to the space station, Tia and her friends must band together using their wits and training to save the space station and themselves. Using a clever narrative countdown, this full-color graphic novel uses dynamic panel layouts and speech bubbles to good effect. Main characters have diverse ethnicities and abilities, complete back stories, and show growth throughout their adventures.
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